3 Answers

  1. Mafia: The City of Lost Heaven. I can't say that this game changed something very much in me, but it left a mark. For some reason, it came to mind first from the games. This is an action game about the life of a mobster in the 30s. It doesn't have the usual ending. I won't spoil it. But if you think about it, you can understand what the developers wanted to say in it. And why they made it this way. I'll give you another epilogue :

    “You know, this world is not governed by laws written on paper. It's run by people. Some in accordance with the law, others not. It depends on each person what his world will be like, what he will make it. You also need a lot of luck before someone else makes your life hell. And it's not as simple as we were taught in elementary school, but it's still good to have strong beliefs and stick to them in marriage, in crime, in war, everywhere and always.

    I screwed up, and so did Paulie and Sam. We wanted to live a better life, but in the end, we ended up much worse off than the others. You know, I think that in everything you need to know the measure. Yes, meru, that's a good word. Anyone who wants too much risks losing absolutely everything. However, those who want too little from life may not get anything at all.”

  2. The Neverhood (game)

    Yes, yes, the same plasticine toy from the deep nineties. I played it well after the peak of its popularity, but as an impressionable child, I fell in love with it. I fell in love with the style of Douglas Tennaple, the author of the game, began to collect his comics, went through all the games with Worm Jim, watched the series with him… I drew fan art (in the style of static boogers on notebook sheets), faced competition (dynamic animeshny boogers), decided to surpass those who drew cooler than me … well… I succeeded… Ten years later, not one of the people I envied has gone on to become an artist. Except for me.

    A Brief History of the universe: from the Big Bang to Black Holes. (book by Stephen Hawking)

    A detailed and clear explanation of relativity, strings, quantum mechanics, and all that. Since then, I have understood the meaning of the phrase “reality is more amazing than fiction” and I can't say anything with absolute certainty. Now I always carry the center of the universe in my pocket.

  3. In terms of games, I was very much influenced by the cult, but not at all massive RPG of the late nineties Planescape: Torment. It takes place in a very strange world, not like the typical settings a la “dwarves and elves beat orcs in a fantasy kingdom”. It is based on the concept of a multiverse, where there are portals to other worlds everywhere, you just need to find the right key. And the portal can be anything – an arch, a trapdoor, a doorway; and the key, too-everything down to a handful of garbage. And now even more outlandish characters move through this strange world, many of which will become your companions: a flying skull, a burning man, living armor, a fallen angel, a woman with a tail… In the world there is a struggle of several factions, each of which has its own philosophy, from “try everything” to “everything is rotten, we are already dead”.

    That's what I played when I was an impressionable teenager, during the formation of character and ideas about the world. And this game took out my brain.

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