5 Answers

  1. They simply disappear so as not to load the RAM of our brain. Fortunately, our brain is quite powerful and the game itself is very well optimized, so well that it is simply impossible to notice a subgroup of textures when you turn your head.

  2. According to the theory of computer simulation, they disappear and facilitate the operation of our brain's RAM (as mentioned above). Indeed, it is not yet possible to prove this. So this is just a theory.

  3. The keyword is “looking“.

    Things don't disappear, we stop looking at them and our visual receptors stop receiving signals. Mentally, we still assume that they exist outside the visual area, but the eyes in this situation collect other data, which they provide to us. For example, when you look at a tower in relative proximity so that you can only see one of the halves (top or bottom), the brain does not think that when you look at the top, the base suddenly disappears somewhere. Trivially, for a person without vision, things don't go anywhere either.

    Perhaps I think corny in the framework of this issue.

  4. Information about your immediate environment is merged into a paging file every time you step over a barrier or close and open your eyes for a noticeable amount of time. That's why you forgot to take a mug of tea from the kitchen and it's been there for three hours – you went to catch a cat, crossed the threshold of the kitchen and forgot about tea.


  5. They don't disappear, because God is always looking at them (J. Berkeley).

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